Inductive reasoning, conjecture and counterexample

Classroom activities

Things a class does rather than writes on. Each one is a finished PDF: print it, cut it up if it says so, and hand it round.

  • Conjecture & Counterexample — Cut & Glue Sort 25 minutes, including the cutting · 5 sheets

    Twelve pieces, each a claim and a case, sorted into three rows: a counterexample, a case that agrees, or a case the claim is not about. Every piece in the third row looks like a counterexample until check 1 is done.

  • Conjecture & Counterexample — Answer Maze 10–15 minutes · 4 sheets

    One page and nothing to prepare: eight claims, and at every box two answers. The wrong one skips check 1 or lets a pile of agreeing cases decide. The row of box numbers at the bottom shows where a student went wrong.

  • Conjecture & Counterexample — Mystery Picture 25–35 minutes · 4 sheets

    25 squares, five claims: is the case a counterexample? Fill it only when the case fits the if part and makes the then part false. Cases that only look like counterexamples stay white.